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Thieves wear medium armor and may sometimes poison their enemies. Please see the full list of commands at the end of this section. Guild chat is only viewable by the fellow guild members of the sender. Juggernauts have their own set of equipment: armor is average, while weapons deal typically double the damage of other classes and also commonly boost strength. Like thieves, the archer deals very many relatively weak blows on the enemy. Most importantly, the Sorcerer can cast mana regeneration spells. Select a class and enter a name for each party member: NOTE: Members near the top of the order will be attacked more often. Sorcerers use all the same armor as Clerics and many of the same weapons, but some are unique to Clerics or Sorcerers. There are several ways to go about earning guild points:. The point of this configuration is to take advantage of the massive damage output of double Sorcerers. A melee fighter that deals damage using light weapons with multiple attacks. When a character dies, their mana is completely drained. The most powerful melee character in the game. Clerics when casting a spell may sometimes channel their power to add additional healing to the entire party. You have four options:. Your Identity The chat operates on commands based on periods. The Settings and the options on the Pause Menu are pretty self-explanatory, but there are a few important ones you should be aware of:. These suggestions are by no means the only viable way to setup your party. All offensive language is censored any spamming or trolling is met with strong disapproval. Not as powerful at fighting as Warriors, they also have less mana than Clerics. Templars high vitality means they have a similar capacity to absorb damage as warriors, which is helpful as they also throw themselves in front of blows aimed at weaker party members. Online Play is an amazing feature that immeasurably expands upon this game. Also, the characters near the top of the order will be attacked more than those near the bottom. You will want to include at least one healer in your party, although you could fill this role with a Templar. Templars can use all the same armor and weapons as warriors, and also all the same armor as clerics and sorcerers, as well as all weapons shared between clerics and sorcerers. This is a foolish build to begin with because it makes your party much to mana heavy. This class can produce WAY more damage than any other class. Keep in mind as you choose your party that you can acquire or purchase seeds to boost stats to make up for specific class weaknesses. The boost percent has cap depending on the spell, so beyond a certain point this will not help. It's your choice to go with a templar or cleric in order to balance out stronger melee attacks from the templar with better healing and defensive spells from the cleric, but you probably don't need both - two sorcerers would be more deadly. The first player to find the person with a bounty and type. I have no idea how anyone could beat this game without a sorcerer. These boosts take effect immediately. Certain spells can temporarily improve your stats, while most equipment will boost one or more of the stats. Any Seeds of Vitality you come across should go to your tank. Seeds of Focus should primarily go to the Sorcerer. So if you increase your vitality you will then need to heal that character to enjoy any effect from the boost. You have three options:. See the list of commands to see how you go about doing this. Unless you have a great data plan then make sure you have a Wi-Fi connection before enabling this feature. You can make your own guild or join one of the existing ones. Warriors can sometimes protect others from harm by absorbing enemy blows intended for their party members. A melee 'tank' built to take damage and protect others. This makes archers good for softening up multiple enemies in order to allow a sorcerer to cast an 'affects all enemies' spell to finish them off. Since the archer is using a ranged weapon, he is not affected by enemy shield spells. Feel free to email me at adrian. If maintained, these spells will allow you indefinitely sustain mana for both Sorcerer and Healer without the need for any mana potions. Stats increase each time you level up and the amount of increase depends on the class - as shown above. This is one class that every party should include, the reason being that their spells are far more powerful than melee attacks - an 'all enemies' spell cast by a sorcerer will often do as much damage to each of seven enemies as a warrior does to only one. Any bug fixes, feedback, comments or suggestions should be emailed to nathan dragonsblade. Casting different types of poison spells on monsters can have them lose massive amounts of HP every round. Example 6 is only really attempted by players that have played until late game with a more conventional party then used Seeds to compensate for the obvious weaknesses of this build. The templar's lack of mana relative to the cleric means that the cleric is an easier choice, as the templar will require many potions of mana to perform all the necessary healing, although you can choose to equip your templar with equipment and rings aimed at spell-casters in order to boost his mana ability, although this will mean inferior melee powers. Sorcerers wear light armor and when casting a spell may sometimes channel their power to boost their own mana regeneration. This slot should be used for the character doing the most physical damage throughout the game. Warrior equipment tends to further emphasize the warrior's natural durability by enhancing vitality above other attributes. A support class who is ineffective at melee fighting and lacks any attacking spells, but has invaluable healing and defensive buff spells. Speed-boosting rings and seeds of speed can help combine the juggernaut's raw power with additional blows to kill multiple enemies. Their special ability, which cannot be negated, is that if you aim at an enemy anywhere behind the front row, the effect of the archer's attacks will be divided equally between all enemies up to that point in the line. So if you hit the back enemy of four, this will be divided between four. Please note that you will be able to modify your party makeup while playing from within any Inn. SPEED: Increase the number of hits per attack, increases your chance to go first in battle, and increases your chance to escape. This can be annoying sometimes, since he can get a bashing from enemies to the point of near-death and then suicidally throw himself in front of a completely unscathed support character. Guilds are the most important part of online chat. So be careful and respectful. Seeds of Spirit should primarily go to the Healer. A small box will appear in the lower right corner of the screen displaying the last few lines of the chat. Higher level spells require higher focus in order to earn the same level of boost. They can sometimes swing wildy, damaging all of their foes. Their melee ability is less than warriors but more than clerics. There are moderators on the chat almost all the time, and if you cause a great enough disturbance they have the authority to ban you from online play. There are many varying opinions on how to setup your party. During the course of this game, you will have your rear-end handed to you on a platter. Your feedback is very much appreciated. The two main disadvantages of sorcerers is that their attacks use mana, the cost of which at higher levels is considerable, meaning that you will require many mana potions in addition to the boost earned at level up, and secondly their speed stat is very low, so they are likely to act last in battle, so other characters need to consider their actions in view of the sorcerer most likely going last. With three of your party members relying on mana, a player needs to be able to afford Elixirs to regenerate their health and mana when they die. Thieves have their own set of equipment which tends to be similar in defense and attack to the average and will tend to enhance the thief's natural speed. Dragon's Blade Forums - Topic: Walkthrough. By that stage you should have characters in levels in the 90s but any new spells and equipment, you need to be at level to utilise. The archer is slightly stronger but slower than the thief. Escape a bounty : If a bounty is placed on you and you go a full 7 minutes without being found then you will win points for your guild.{/INSERTKEYS}{/PARAGRAPH} A melee fighter that deals damage using heavy, powerful weapons with single attacks. The walkthrough is complete as far as Dragonreach and then it becomes a different game almost. The guilds are ranked by points earned by their members. Feel free to get as creative as you please. {PARAGRAPH}{INSERTKEYS}The Doc really isn't taking the credit he deserves. This can also be a negative if you are targeting a single dangerous enemy who is located at the back of the line. Compared with Clerics and Templars, Sorcerers lack any healing spells, but both are able to cast defensive buffs that enhance stats and create offensive shields around players. To begin, you will need to create your party of four characters by selecting a class and name for each character. There are basic rules of etiquette on the chat. Screen Changes Upon activating online mode, your screen will go through a small transformation. Collect a bounty : The server randomly selects an online player to put a bounty on. A primarily offensive spell caster more powerful than any other class in battle. You need someone in back maintaining stat buffs and defensive spells, keeping your party healthy, and occasionally raising the dead. There will be a small button in the lower right corner of the box to expand the chat. You have two options:. The Sorcerer also has a chance to rejuvenate her mana after every attack. The Sorcerer can also cast certain buffs along with an offensive shield that damages any monster attempting to inflict melee damage on you. To chat with others, press the chat button in the upper right corner.